------------------------------------------------------------------------ | Guild info on mystics. A gamma level psychics guild. | | --------------------------------------------- | | [Level 02] | | New Spells: mind lash | | [Level 03] | | New Skills: mastery of the realm | | [Level 05] | | New Spells: diffuse magic | | [Level 05] | | New Skills: quick chant | | [Level 07] | | New Spells: astral walk | | [Level 09] | | New Spells: deflect | | [Level 10] | | New Spells: psychic manipulation | | | | --------------------------------------------- | | Required guilds needed to join this guild: | | Maxxed in psychics. | ------------------------------------------------------------------------
Mystics guild members are taught to use their mind to alter the world around them. Mystics learn to telekinetically move their body, absorb magical energy from a foe's body into their own, as well as change the resistances and weaknesses of their foes.
============================================================================== Help on spell : Mind lash Guild Level : Gamma Spell type : Attack Average damage : Important Damage type : Psionic Sp Cost : 140 Casting time : 3 rounds Affecting skills : mastery of the realm Affecting stats : int Base Experience Cost : 814 ============================================================================== A mystic can force himself into his victim's mind and thus causing the victims mind to think it has been mauled and the damage to the mind causes the body start to fail. ============================================================================== Created By : Dram ============================================================================== ============================================================================== Help on skill : Mastery of the realm Guild Level : Gamma Skill type : Mastery Base Experience Cost : 1370 ============================================================================== Mystics are rare psychics that can use their powers of the mind to create real objects and to alter their surrounding. Knowledge of the realm helps them control their creations better. ============================================================================== Created By : Dram ============================================================================== It can be trained up to 20 percent of your skill max at level 3. It can be trained up to 30 percent of your skill max at level 4. It can be trained up to 50 percent of your skill max at level 6. It can be trained up to 70 percent of your skill max at level 8. It can be trained up to 80 percent of your skill max at level 9. It can be trained up to 100 percent of your skill max at level 10. ============================================================================== ============================================================================== Help on spell : Diffuse magic Guild Level : Gamma Spell type : Attack Average damage : Very low Damage type : Psionic Sp Cost : 120 Casting time : 5 rounds Affecting skills : mastery of the realm Affecting stats : int Base Experience Cost : 783 ============================================================================== This spell is used by Mystics to goad along their magic recovery. This spell is very dangerous if used when the caster already has enough magic in their body. Neglecting to heed this warning can cost your magic. Many mystics have found that the power of the draining is increased by being in a meditative state. ============================================================================== Created By : Dram ============================================================================== ============================================================================== Help on skill : Quick chant Guild Level : Gamma Skill type : Mastery Base Experience Cost : 1655 ============================================================================== Knowledge of this skill helps casters to reduce the time needed to cast their spells. ============================================================================== Created By : Onyx ============================================================================== ============================================================================== Help on spell : Astral walk Guild Level : Gamma Spell type : Teleportation Sp Cost : 234 Casting time : 5 rounds Affecting skills : mastery of the realm Base Experience Cost : 603 ============================================================================== This spell allows a telekinetic to link and relocate to anywhere on an island. One knowledgable in 'mastery of the realm' can link himself to someone anywhere in the game. After time, the caster is forced to return to his place. This spell casting time varies somewhat. ============================================================================== Created By : Dram ============================================================================== ============================================================================== Help on spell : Deflect Guild Level : Gamma Spell type : Protection Sp Cost : 402 Casting time : 4 rounds Protection category : General Average duration : Important Number of stacks : 1 Affecting skills : mastery of the realm Affecting stats : int Base Experience Cost : 1259 ============================================================================== This spell allows Mystics to create a weak shield around themselves to provide themselves with some stun protection. ============================================================================== Created By : Dram ============================================================================== ============================================================================== Help on spell : Psychic manipulation Guild Level : Gamma Spell type : Attack Average damage : Low Damage type : Physical Sp Cost : 250 Casting time : 5 rounds Affecting skills : mastery of the realm Affecting stats : int Base Experience Cost : 783 ============================================================================== This spell allows a mystic to recompose the defenses of his victim so a weakness is now a strength and a strength a weakness. This spell is not one hundred percent efficient if the resistances of the victim are close. Lore of the watchers and Talisman Ceremonies also affects this spell. ============================================================================== Created By : Dram ==============================================================================