------------------------------------------------------------------------ | Guild info on nether mage. A omicron level elemental guild. | | --------------------------------------------- | | [Level 01] | | New Spells: body of nether, dispel nether energy, summon elemental | | matter, control elemental energy and project energy blast | | [Level 01] | | New Skills: estimate elemental abundance | | [Level 05] | | New Skills: elemental strand weaving | | [Level 06] | | New Spells: wall of elemental energy | | [Level 08] | | New Spells: elemental wave blast | | [Level 08] | | New Skills: mastery of elements | | [Level 09] | | New Spells: elemental attunement | | [Level 11] | | New Spells: absorb elemental energy and nether body harmony | | [Level 13] | | New Spells: chain elemental bolts | | | | --------------------------------------------- | | Required guilds needed to join this guild: | | Maxxed in lava mage. | | Maxxed in mist mage. | ------------------------------------------------------------------------
Nether Mage guild members are taught to combine all the elements which they have mastered into magical energy called nether. Nether Mage's studies center on the turning their body into pure nether energy and, in doing so, their body becomes a receptacle for the elementalist's power. All the Nether Mage's spells draw their power not from the elements around their body, but from the nether energy stored inside. Thus, the nether mage must be sure to keep its body charged with nether energy, but too much energy will backlash and kill the Nether Mage. Nether Mages learn a vital controlling spell that will help keep the leathal nether energy under the mage's power. Nether Mage's also learn several powerful offensive spells, how to tune the damage of the nether to a specific type, and the ability to heal damage done to the nether's body. If a Nether Mage loses focus over its body, the energy will absorb into the elementalist's guild ring, where it can later be discharged back into a focused nether body.
============================================================================== Help on spell : Control elemental energy Guild Level : Omicron Spell type : Protection Sp Cost : 554 Casting time : 6 rounds Protection category : General Average duration : High Number of stacks : 1 Affecting skills : elemental strand weaving Affecting stats : wis, int Base Experience Cost : 2040 ============================================================================== This spell is very much needed by the nether mage to allow some control over the powerful elemental energies the nether mage is wielding. Without this spell, manipulation of nether energy is quite dangerous, especially the summoning of raw energy that can backlash at the nether mage that fails to keep his control spell up. ============================================================================== Created By : Sigwald ============================================================================== It can be trained up to 70 percent of your skill max at level 1. It can be trained up to 100 percent of your skill max at level 2. ============================================================================== ============================================================================== Help on spell : Project energy blast Guild Level : Omicron Spell type : Attack Average damage : Enormous Damage type : Varies Sp Cost : 228 Casting time : 3 rounds Affecting skills : mastery of elements, elemental strand weaving Affecting stats : int Base Experience Cost : 2614 ============================================================================== Draining some of the nether energy stored in his nether form, the nether mage can project a blast of elemental energy at his opponent. Due to the fact that nether cannot be easily controlled, the damage done by that energy will be quite random, unless the nether mage is a learned adept and can learn to attune his nether body to a particular damage type. ============================================================================== Created By : Sigwald ============================================================================== It can be trained up to 50 percent of your skill max at level 1. It can be trained up to 70 percent of your skill max at level 2. It can be trained up to 90 percent of your skill max at level 3. It can be trained up to 100 percent of your skill max at level 4. ============================================================================== ============================================================================== Help on spell : Body of nether Guild Level : Omicron Spell type : Protection Sp Cost : 702 Casting time : 10 rounds Protection category : Major Average duration : Very high Number of stacks : 1 Affecting skills : mastery of elements Affecting stats : wis, int Base Experience Cost : 3075 ============================================================================== With this spell, the nether mage can turn his body into pure elemental nether. In this form, the mage is able to use his own body as a receptacle for elemental energies that can be used afterwards for various nether spells. The control of nether energy is very difficult and a careful nether mage makes a strong point of always having is control spell up and to avoid returning to his normal body with too much stored energy. The amount of nether energy that can be stored is linked to the nether mage status in the nether guild. A nether mage must also be careful not to have too much elemental energy stored when he goes back to his normal form, for else the huge amount of energy will explode into the air around the mage, which might prove quite lethal. Efficiency of this spell depends on the mage knowledge in the basic bodies and masteries, fire, earth, water and air. ============================================================================== Created By : Sigwald ============================================================================== ============================================================================== Help on spell : Dispel nether energy Guild Level : Omicron Spell type : Special Sp Cost : 380 Casting time : 8 rounds Affecting skills : mastery of elements Base Experience Cost : 1360 ============================================================================== This spell allows the nether mage safely dispel the nether energy stored in his nether body and return to normal. First the nether mage channels all the energy out of his body into a nether plane and then he reverts to his original form. Using this spell without a control elemental energy spell is quite suicidal and no sane mage would even dream doing this. ============================================================================== Created By : Sigwald ============================================================================== It can be trained up to 50 percent of your skill max at level 1. It can be trained up to 80 percent of your skill max at level 2. It can be trained up to 100 percent of your skill max at level 3. ============================================================================== ============================================================================== Help on skill : Estimate elemental abundance Guild Level : Omicron Skill type : Miscellaneous Ep Cost : 292 Using time : 2 rounds Base Experience Cost : 1375 ============================================================================== This skill allows the nether mage to estimate what amount of elemental energy has been stored into his nether form. The nether mage will get information relative to the power of his own nether body, that is in the form of a fraction of his maximum capacity. It will also inform the nether mage whether his nether body is attuned to a particular damage type. ============================================================================== Created By : Sigwald ============================================================================== ============================================================================== Help on spell : Summon elemental matter Guild Level : Omicron Spell type : Special Sp Cost : 326 Casting time : 4 rounds Affecting skills : mastery of elements Base Experience Cost : 1419 ============================================================================== This spell allows the nether mage to summon raw elemental matter that can be stored in the caster's body when in nether form. To be able to summon matter, the nether mage has to keep his controlling spell up, else there is a good chance that the power of the elemental energy might hurt him. Depending on the type of raw energy summoned, mastery in that type of energy will increase the efficiency of the spell. ============================================================================== Created By : Sigwald ============================================================================== It can be trained up to 70 percent of your skill max at level 1. It can be trained up to 100 percent of your skill max at level 2. ============================================================================== ============================================================================== Help on skill : Elemental strand weaving Guild Level : Omicron Skill type : Mastery Base Experience Cost : 3037 ============================================================================== This skill allows the nether mage to manipulate the strands of elemental energy in order to weave complex patterns of energy into more efficient nether spells. ============================================================================== Created By : Sigwald ============================================================================== It can be trained up to 20 percent of your skill max at level 5. It can be trained up to 40 percent of your skill max at level 7. It can be trained up to 60 percent of your skill max at level 9. It can be trained up to 80 percent of your skill max at level 11. It can be trained up to 100 percent of your skill max at level 13. ============================================================================== ============================================================================== Help on spell : Wall of elemental energy Guild Level : Omicron Spell type : Protection Sp Cost : 818 Casting time : 6 rounds Protection category : Minor Average duration : Under average Number of stacks : 1 Affecting skills : mastery of elements, elemental strand weaving Base Experience Cost : 1537 ============================================================================== The nether mage can erect a wall of elemental energy around himself by weaving some energy from his nether body. This energy wall will serve as a barrier that will respond to any damage done to the mage. Nether mages able to attune their nether form will be able to pick the damage done by the wall. ============================================================================== Created By : Sigwald ============================================================================== It can be trained up to 50 percent of your skill max at level 6. It can be trained up to 80 percent of your skill max at level 7. It can be trained up to 100 percent of your skill max at level 8. ============================================================================== ============================================================================== Help on spell : Elemental wave blast Guild Level : Omicron Spell type : Area Average damage : HUGE Damage type : Varies Sp Cost : 422 Casting time : 6 rounds Affecting skills : mastery of elements, elemental strand weaving Affecting stats : int Base Experience Cost : 1886 ============================================================================== The nether mage can draw upon the energy stored into his nether form to release a powerful wave of elemental energy that will affect all opponents surrounding him. The spell is quite complex to cast and a good knowledge in elemental strand weaving will greatly lower failure rate of the spell. ============================================================================== Created By : Sigwald ============================================================================== It can be trained up to 50 percent of your skill max at level 8. It can be trained up to 75 percent of your skill max at level 9. It can be trained up to 100 percent of your skill max at level 10. ============================================================================== ============================================================================== Help on skill : Mastery of elements Guild Level : Omicron Skill type : Mastery Base Experience Cost : 3388 ============================================================================== This skill represents the ultimate knowledge in elemental magic. It is the combination of all elemental lore and allows the nether mage to fully master all the possibilities of nether magic. ============================================================================== Created By : Sigwald ============================================================================== It can be trained up to 20 percent of your skill max at level 8. It can be trained up to 40 percent of your skill max at level 10. It can be trained up to 60 percent of your skill max at level 12. It can be trained up to 80 percent of your skill max at level 14. It can be trained up to 100 percent of your skill max at level 15. ============================================================================== ============================================================================== Help on spell : Elemental attunement Guild Level : Omicron Spell type : Special Sp Cost : 1316 Casting time : 10 rounds Affecting skills : mastery of elements Base Experience Cost : 1419 ============================================================================== This spell allows the nether mage to attune his nether form to a particular damage type, thus allowing his nether spells to be all attuned to that damage. Mastery of elements knowledge will have a great impact on how well the attunement works. A nether mage can attune his nether form to fire, cold, physical, asphyxiation, poison and electric damage. Syntax to cast this spell is 'cast elemental attunement with'. A nether mage can also remove the attunement from his nether form by entering 'none'. ============================================================================== Created By : Sigwald ============================================================================== It can be trained up to 25 percent of your skill max at level 9. It can be trained up to 50 percent of your skill max at level 10. It can be trained up to 75 percent of your skill max at level 11. It can be trained up to 100 percent of your skill max at level 12. ============================================================================== ============================================================================== Help on spell : Absorb elemental energy Guild Level : Omicron Spell type : Protection Sp Cost : 468 Casting time : 8 rounds Protection category : Minor Average duration : Important Number of stacks : 1 Affecting skills : mastery of elements Affecting stats : int Base Experience Cost : 1360 ============================================================================== This spell allows the nether mage to enchant his nether form in order to allow it to absorb partially elemental damage. When the nether mage is hit by elemental damage, it can be absorbed into the nether form. Absorbtion is quite inefficient if the nether form is not attuned to a particular damage. When attuned, the nether body will absorb only the attuned damage, but much more efficiently. Of course, when the blow is absorbed, the nether mage takes less damage. ============================================================================== Created By : Sigwald ============================================================================== It can be trained up to 50 percent of your skill max at level 11. It can be trained up to 75 percent of your skill max at level 12. It can be trained up to 100 percent of your skill max at level 13. ============================================================================== ============================================================================== Help on spell : Nether body harmony Guild Level : Omicron Spell type : Healing Average healing : Average Sp Cost : 84 Casting time : 6 rounds Affecting skills : elemental strand weaving Affecting stats : wis Base Experience Cost : 1419 ============================================================================== At highest level of masteries, nether mages learn how to optimize the nether energy stored into their nether body and shuffle it in order to restore their own health, thus healing their wounds at the cost of a slight decrease of the total energy of their nether form. ============================================================================== Created By : Sigwald ============================================================================== It can be trained up to 50 percent of your skill max at level 11. It can be trained up to 75 percent of your skill max at level 12. It can be trained up to 100 percent of your skill max at level 13. ============================================================================== ============================================================================== Help on spell : Chain elemental bolts Guild Level : Omicron Spell type : Attack Average damage : Very high Damage type : Varies Sp Cost : 142 Casting time : 2 rounds Affecting skills : mastery of elements, elemental strand weaving Affecting stats : int Base Experience Cost : 2483 ============================================================================== This spell is very hard to control and is learned only by the most experienced nether mages. The mage summons a ball of pure energy from his nether form, and use that ball to launch a chain of bolts at his opponent. The nether mage needs to keep a tight concentration to control the ball, and the bolts will grow in power as time goes by. Great nether mages can get tremendous power from that spell, even though it is not without danger. Damage done by this spell is quite random except if the mage nether body is attuned to a special damage. Also, the longer the mage keeps the spell up, the harder it is to control since it is increasingly more powerful. Once more, a wise nether mage will keep his control elemental energy spell up in order to limit the risks of manipulating the nether energy. The ball may be dispelled by typing 'dispel my ball'. ============================================================================== Created By : Sigwald ============================================================================== It can be trained up to 50 percent of your skill max at level 13. It can be trained up to 75 percent of your skill max at level 14. It can be trained up to 100 percent of your skill max at level 15. ==============================================================================